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Sniper

Posted: Wed Apr 04, 2007 6:59 pm
by ßÖX3R
There are many ways, heres mine. Back against the wall; throw 1 frag grenade and turn to the right for retrieval.

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Posted: Wed Apr 04, 2007 7:26 pm
by Oxygen
cool thats what death tought me earlier today during training XD

Posted: Wed Apr 04, 2007 7:29 pm
by [XK]d3tOx`
oh my you make it so hard on urself...ur not aiming at anything in particular

Posted: Wed Apr 04, 2007 8:26 pm
by [XK] Ranger®
i believe i had A BILLION threads on this...

Posted: Wed Apr 04, 2007 9:18 pm
by [XK]Disciple
[XK] Ranger® wrote:i believe i had A BILLION threads on this...


Cuz Steve is obviously the annoying nade master :lol:

Posted: Wed Apr 04, 2007 10:43 pm
by [XK]MúrDÉR | Førd
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Posted: Wed Apr 04, 2007 11:43 pm
by [XK]d3tOx`
[XK]†MúrDÉR | Førd wrote:Image
Image

+rep

Posted: Thu Apr 05, 2007 5:19 am
by teA`
I aim like this, jump and throw the nade

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here's the one from pistol ammo on top, turn to the right to get the sniper after you threw the nade

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Posted: Thu Apr 05, 2007 9:26 am
by [XK]d3tOx`
[XK] teA` wrote:I aim like this, jump and throw the nade

Image

you could make ur life easier and jus put the bottom on the recticle on the top of the cement celing right there..instead of jumpin, but whateva floats ur boat

Posted: Thu Apr 05, 2007 11:40 am
by teA`
don't really know where to aim if I put it on top, and I hardly get sniper anyway

Posted: Thu Apr 05, 2007 12:25 pm
by [XK]d3tOx`
[XK] teA` wrote:don't really know where to aim if I put it on top, and I hardly get sniper anyway

no no..like where u are aiming in that picture..well move your recticle like half inch up and have the bottow the reticle touch the top of the cement celing..

move in a vertical fashion jus up a tad..so u wont need to jumpp

Posted: Thu Apr 05, 2007 1:19 pm
by teA`
doesn't really matter if I jump or move it up a bit then

Posted: Thu Apr 05, 2007 1:21 pm
by [XK]Çhrøñiç
its probably more consistent to pick a spot to aim at and stand still then trying to jump, and throw your nade at the same time every time.

Posted: Thu Apr 05, 2007 1:38 pm
by [XK]d3tOx`
[XK]Çhrøñiç wrote:its probably more consistent to pick a spot to aim at and stand still then trying to jump, and throw your nade at the same time every time.

yeah cuz..we are not robitic we dont aim at the exact same place each time..and it doesnt take much to throw off the toss..lil bit short and it will blast up or away vise versa..

so i mean to be as consistent as humanly possible...by jumping your only adding another variable to the equation, by not tossing at mid or peak jump :roll:

Posted: Sat Apr 07, 2007 6:26 pm
by [XK] Ranger®
i had a bunch for other maps as well... dunno where they are